Daniel C. Howe
Daniel C. Howe is a digital artist and researcher at NYU's Media Research Lab where he is currently completing his PhD thesis on generative literary systems. He studies generative software paradigms, alternative interfaces & social aspects of technology design. He has published on a variety of topics including Trust Online, Value-Sensitive Design, & Virtual Ethics. His projects include RAPUNSEL, a massively multi-player gaming environment designed to foster code literacy in children; the Open Media Exchange, a framework & communications protocol for sharing media-based software components over heterogeneous networks; the ALTK, a software toolkit for affective language generation; the Bisociation Engine, an interdisciplinary attempt to model aspects of human creativity in software (with Bill Seaman), and TrackMeNot, an artware intervention addressing surreptitious data-profiling on the web (with Helen Nissenbaum). In addition to a background in sound and visual arts, Daniel has master's degrees in Computer Science (UW), Literary Arts (Brown) and Interactive Media (ITP) as well as nearly ten years of industry experience as a software designer, educator & artist. He currently teaches in the Digital Media program at the Rhode Island School of Design.